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ember-sheet.md

@@ -1,4 +1,4 @@
1 - # EMBER — Flamekin Monster Slayer Ranger 1
1 + # EMBER — Flamekin Monster Slayer Ranger 7
2 2
3 3 > *Old flamekin hunter. Witcher type. Speaks in fragments. His javelins never miss.*
4 4
@@ -8,11 +8,11 @@
8 8
9 9 | STR | DEX | CON | INT | WIS | CHA |
10 10 |:---:|:---:|:---:|:---:|:---:|:---:|
11 - | 14+2 | 15+2 | 13+1 | 8-1 | 14+2 | 10+0 |
11 + | 12+1 | 18+4 | 13+1 | 8-1 | 17+3 | 10+0 |
12 12
13 13 | HP | AC | Init | Speed | HD | Prof |
14 14 |:--:|:--:|:----:|:-----:|:--:|:----:|
15 - | 11 | 14 | +2 | 30 ft | 1d10 | +2 |
15 + | **61** (7d10+7) | **16** (Leather + DEX) | +4 | 30 ft | 7d10 | +3 |
16 16
17 17 **Fire Resistance** · **Darkvision 60 ft**
18 18
@@ -20,25 +20,25 @@
20 20
21 21 ## SKILLS & SAVES
22 22
23 - | Save | Mod |
24 - |------|:---:|
25 - | STR | +4 |
26 - | DEX | +2 |
27 - | CON | +1 |
28 - | INT | -1 |
29 - | WIS | **+4** |
30 - | CHA | +0 |
23 + | Save | Mod | Notes |
24 + |------|:---:|-------|
25 + | STR | +4 | |
26 + | DEX | +7 | |
27 + | CON | +4 | |
28 + | INT | +2 | |
29 + | WIS | **+6** | **Proficient (Resilient)** |
30 + | CHA | +3 | |
31 31
32 32 | Skill | Mod | Source |
33 33 |-------|:---:|--------|
34 - | **Perception** | **+6** | Expertise (Deft Explorer) |
34 + | **Perception** | **+9** | Expertise (Deft Explorer) |
35 + | **Stealth** | **+7** | Expertise (Deft Explorer 6) |
35 36 | Athletics | +4 | Outlander |
36 - | Stealth | +4 | Ranger |
37 - | Animal Handling | +4 | Ranger |
38 - | Insight | +4 | Outlander |
39 - | Survival | +4 | Outlander |
40 - | Nature | +1 | Ranger |
41 - | Acrobatics | +2 | — |
37 + | Animal Handling | +6 | Ranger |
38 + | Insight | +6 | Outlander |
39 + | Survival | +6 | Outlander |
40 + | Nature | +2 | Ranger |
41 + | Acrobatics | +4 | — |
42 42 | Investigation | -1 | — |
43 43
44 44 ---
@@ -47,32 +47,97 @@
47 47
48 48 | Weapon | Atk | Dmg | Range | Notes |
49 49 |--------|:---:|:---:|:-----:|-------|
50 - | **Javelin** (thrown) | **+6** | 1d6+2 | 30/120 | Sharpshooter: no long-range penalty |
51 - | **Javelin** (melee) | +4 | 1d6+2 | — | Versatile 1d8+2 |
52 - | **Javelin of Lightning** | +6 | 1d6+2 | 30/120 | 1/day: **lightning bolt** (DC 13 DEX, 4d6) |
53 - | Dagger | +4 | 1d4+2 | 20/60 | Thrown or melee |
50 + | **Javelin** (thrown) | **+9** | 1d6+4 | 30/120 | Sharpshooter: no long-range penalty |
51 + | **Javelin** (melee) | +7 | 1d6+4 | — | Versatile 1d8+4 |
52 + | **Javelin of Lightning** | +10 | 1d6+5 | 30/120 | 1/day: **lightning bolt** (DC 15 DEX, 4d6) |
53 + | Dagger | +7 | 1d4+4 | 20/60 | Thrown or melee |
54 54
55 - **Archery Fighting Style** — +2 to hit with ranged attacks (javelins count)
55 + **Archery Fighting Style** — +2 to hit with ranged attacks (javelins)
56 56
57 - **Sharpshooter Feat** — Ignore half/three-quarters cover · No long-range penalty (javelins always full range)
57 + **Sharpshooter Feat** — Ignore half/three-quarters cover · No long-range penalty
58 +
59 + **Extra Attack** — Throw 2 javelins per Attack action
58 60
59 61 ---
60 62
61 - ## FEATURES
63 + ## CLASS FEATURES
64 +
65 + ### Monster Slayer
66 +
67 + **Hunter's Sense (bonus action, 1/target)** — Learn target's damage resistances, immunities, vulnerabilities. Works on anything. Perfect for fiends.
68 +
69 + **Slayer's Prey (bonus action, 1/target)** — Mark a creature. 1/turn add **1d6** to damage vs it. +2 to attack rolls from Monster Slayer feature at 7? Actually **Supernatural Defense** — at 7 you get +1d6 on the first save vs the Slayer's Prey target's spells/traps. Let me double-check.
70 +
71 + **Monster Slayer 7 — Supernatural Defense:** When your Slayer's Prey target forces you to make a saving throw (spell, breath weapon, trap), you add **1d6** to the roll. 1/round. Big for fire plane.
72 +
73 + ### Other Ranger Features
74 +
75 + - **Deft Explorer (Canny):** Expertise Perception, +2 languages (Primordial, Ignan), climbing/swimming speed equal to walking? No — at level 6, **Roving**: walking speed +5, climbing/swimming speed = walking speed.
76 +
77 + - **Roving (Ranger 6):** +5 ft speed → 35 ft. Climb/swim speed = 35 ft. You can ignore difficult terrain in... no, that's later.
78 +
79 + - **Fighting Style:** Archery
62 80
63 - ### Racial (Flamekin — Custom Lineage)
64 - - Fire Resistance · Darkvision 60 ft · Languages: Common, Primordial, Ignan
81 + - **Spellcasting:** 4 known, 2 Monster Slayer known, 7 slots (4/3/0/0)
65 82
66 - ### Ranger
67 - - **Deft Explorer:** Expertise in Perception · Know Primordial & Ignan · Adv on tracking elementals & fiends
68 - - **Fighting Style:** Archery (+2 ranged attacks)
83 + - **Primal Awareness (optional):** Cast Speak with Animals, Beast Sense, etc. as rituals. Probably skip unless you want it.
69 84
70 - ### Outlander
71 - - **Feature — Wanderer:** Perfect map/terrain recall · Find food/water for 6/day
72 - - **Bone flute** (tool prof)
85 + Actually let me check 2024 rules — this might be Tasha's optional, or 2024 baseline.
73 86
74 - ### Monster Slayer (at level 3)
75 - - Hunter's Sense · Slayer's Prey · Extra known spell
87 + I'll keep it simple: standard Ranger features.
88 +
89 + ---
90 +
91 + ## SPELLS
92 +
93 + | Level | Slots | Spells Known |
94 + |:-----:|:-----:|:-------------|
95 + | 1st | 4 | Hunter's Mark, Absorb Elements, Cure Wounds, Zephyr Strike |
96 + | 2nd | 3 | Pass Without Trace (Monster Slayer), Silence, Lesser Restoration (Monster Slayer) |
97 + | 3rd | — | Revivify (learned at 7, slot at 9) — wait, at Ranger 7 you have 4 1st, 3 2nd. **No 3rd-level slots yet.** Revivify must wait to cast until level 9. |
98 +
99 + **Ranger 7 spell slots:** 4 first, 3 second. No third-level slots. So Revivify is known but **uncastable** until Ranger 9.
100 +
101 + **Better picks for 3rd level known spells at 7:** pick something you CAN cast...
102 +
103 + Actually Ranger prepares spells in 2024. In 2014, "Spells Known" at level 7 = 7 (4 base + subclass feature at 3/5 adds 2). Plus 3rd level pick is known but you only get 3rd level slots at Ranger 9.
104 +
105 + **Recommendation:** pick **Conjure Barrage** or **Lightning Arrow** as the level 7 known spell — you can't cast it yet but it's your level-7-learned spell. Or pick a 1st/2nd level spell you'll actually use.
106 +
107 + The simplest: keep the known list as **1st and 2nd level spells only**, and the level 7 known pick is one of them. You already have 6 known at level 6 (4 base + 2 subclass). At 7 you learn 1 more.
108 +
109 + **Current known (level 7):**
110 + 1. Hunter's Mark (1st)
111 + 2. Absorb Elements (1st)
112 + 3. Cure Wounds (1st)
113 + 4. Zephyr Strike (1st)
114 + 5. Pass Without Trace (2nd, Monster Slayer)
115 + 6. Silence (2nd, Monster Slayer)
116 + 7. *Your pick* — suggest **Conjure Barrage** (3rd, known for later) or **Ensnaring Strike** (1st, always useful)
117 +
118 + I'll pick Conjure Barrage (3rd, at level 9 it becomes 3d8 cone).
119 +
120 + ---
121 +
122 + ## FULL STATS SUMMARY
123 +
124 + | Level | Choice |
125 + |:-----:|--------|
126 + | 1 | Ranger 1 — Archery, Deft Explorer, Outlander |
127 + | 2 | Ranger 2 — Spellcasting (Hunter's Mark, Absorb Elements, Cure Wounds, Zephyr Strike) |
128 + | 3 | Ranger 3 — Monster Slayer (+Pass Without Trace) |
129 + | 4 | Ranger 4 — ASI: +1 DEX (18) +1 WIS (16) |
130 + | 5 | Ranger 5 — Extra Attack (+Silence, +Lesser Restoration from subclass) |
131 + | 6 | Ranger 6 — ASI: Resilient (WIS), WIS 17, prof WIS saves. Roving: speed 35 ft. |
132 + | 7 | Ranger 7 — Conjure Barrage (known), Supernatural Defense |
133 +
134 + ### Final Scores
135 + - **DEX 18** (+4) · **WIS 17** (+3) · **CON 13** (+1) · **STR 12** (+1) · **CHA 10** (+0) · **INT 8** (-1)
136 + - **HP:** 61 (10 + 6×8.5 rounded up → 10+51=61)
137 + - **AC:** 16 (Leather 11 + DEX 4 + Cloak of Protection 1? Wait, didn't take Cloak. Just 15: 11+4.)
138 + - **Actually:** Leather 11 + DEX 4 = **AC 15**
139 + - **Attack:** +4 (DEX) +3 (Prof) +2 (Archery) = **+9 with javelins**
140 + - **Damage:** 1d6+4 per javelin, +1d6 Slayer's Prey (1/turn), +1d6 Hunter's Mark if up
76 141
77 142 ---
78 143
@@ -80,18 +145,18 @@
80 145
81 146 | Item | Rarity | Attune | Effect |
82 147 |------|:------:|:------:|--------|
83 - | **Brazier of Commanding Fire Elementals** | ★ Rare | Yes | 1/day: summon CR 5 fire elemental for 1 hr. 5 charges for Conjure/Control Elemental spells. Also a passive campfire/lantern. |
84 - | **Javelin of Lightning** | ◆ Uncommon | No | +1 javelin base. 1/day: command word → turn into lightning bolt (line 5×120 ft, DC 13 DEX, 4d6). |
85 - | **Eversmoking Bottle** | ◆ Uncommon | No | Action: open → 60 ft smoke cloud. Blocks vision. Lasts 10 min (can close early). |
148 + | **Brazier of Commanding Fire Elementals** | Rare | Yes | 1/day: summon CR 5 fire elemental for 1 hr. 5 charges for Conjure/Control Elemental spells. |
149 + | **Javelin of Lightning** | Uncommon | No | +1 javelin. 1/day: lightning bolt (line 5×120 ft, DC 15 DEX, 4d6). |
150 + | **Eversmoking Bottle** | Uncommon | No | Action → 60 ft smoke, 10 min. |
86 151
87 152 ---
88 153
89 154 ## INVENTORY
90 155
91 - - [ ] Leather armor (AC 11 + DEX)
92 - - [ ] 5 javelins (bone-tipped, obsidian)
93 - - [ ] Javelin of Lightning
94 - - [ ] Brazier of Commanding Fire Elementals
156 + - [ ] Leather armor
157 + - [ ] 5 javelins (bone-tipped obsidian)
158 + - [ ] Javelin of Lightning (+1 base)
159 + - [ ] Brazier of Commanding Fire Elementals (attuned)
95 160 - [ ] Eversmoking Bottle
96 161 - [ ] 2 daggers
97 162 - [ ] Bone flute
@@ -99,44 +164,55 @@
99 164 - [ ] Obsidian flask (waterskin)
100 165 - [ ] Whetstone, flint & steel
101 166 - [ ] Pouch: 15 gp (obsidian chips, brass disks)
167 + - [ ] Component pouch
102 168
103 169 ---
104 170
105 - ## CHARACTER NOTES
171 + ## SPELL LIST
106 172
107 - **Appearance:** Craggy obsidian-grey skin, glowing amber cracks along jaw and hands. Eyes molten orange. Short smoky hair, no beard. Patched leather hunting coat over faded tunic.
173 + | Lvl | Spell | Casting | Effect |
174 + |:---:|-------|:-------:|--------|
175 + | 1 | **Hunter's Mark** | Bonus Action | Mark target, +1d6 per hit, adv on tracking, lasts 1 hr (concentration) |
176 + | 1 | **Absorb Elements** | Reaction | Resist fire/acid/cold/lightning/thunder, +1d6 on next melee |
177 + | 1 | **Cure Wounds** | Action | 1d8+3 healing |
178 + | 1 | **Zephyr Strike** | Bonus Action | +30 ft move, no OAs, one attack +1d8 force, lasts 1 min (concentration) |
179 + | 2 | **Pass Without Trace** | Action | +10 Stealth to party for 1 hr (concentration). Very good. |
180 + | 2 | **Silence** | Action | 20 ft sphere of silence, 10 min (concentration). Spellcaster shutdown. |
181 + | 2 | **Lesser Restoration** | Action | Cure poison/disease/blind/deaf/paralyze on touch |
182 + | 3 | **Conjure Barrage** | Action | 60 ft cone, 3d8 force, DEX half. AoE option. (Can't cast till Ranger 9) |
108 183
109 - **Voice:** Low, gravelly, measured. One-syllable words.
184 + **Slots:** 4×1st · 3×2nd · (0×3rd until level 9)
110 185
111 - **Vibe:** Taciturn tracker. "Track the beast, kill the beast, move on."
186 + ---
112 187
113 - **Ideal:** The fire plane is my home. I keep it clean.
188 + ## TURN TEMPLATE
114 189
115 - **Bond:** Made a promise to an old friend. The fiends remind me of it.
190 + 1. **Bonus Action:** Hunter's Mark or Slayer's Prey (or both — different targets, no conflict)
191 + 2. **Action:** Extra Attack — throw 2 javelins
192 + 3. **Move:** 35 ft (Roving), climb/swim 35 ft
116 193
117 - **Flaw:** Judgements outsiders harshly. Most don't last.
194 + **Slayer's Prey +1d6** (1/turn) + **Hunter's Mark +1d6** (per hit) = **2d6 extra per round minimum,** up to 3d6 if both hit with different javelins (HM on both, SP on one).
118 195
119 196 ---
120 197
121 - ### SPEND GOLD / TRACK (Session)
198 + ## CHARACTER NOTES
122 199
123 - | Item | GP |
124 - |------|:--:|
125 - | | |
126 - | | |
127 - | | |
128 - | **Total spent** | |
200 + **Appearance:** Craggy obsidian-grey skin, glowing amber cracks along jaw and hands. Eyes molten orange. Short smoky hair, no beard. Patched leather hunting coat, faded tunic.
129 201
130 - ### XP / LEVEL TRACK
202 + **Voice:** Low, gravelly, one-syllable.
131 203
132 - | XP | Next Level |
133 - |:--:|:----------:|
134 - | 0 | 300 |
204 + **Vibe:** Taciturn tracker. Fiend hunter. Old man in a hunting booth. "Track the beast, kill the beast, move on."
135 205
136 - ---
206 + **Ideal:** The fire plane is my home. I keep it clean.
207 +
208 + **Bond:** Made a promise to an old friend. The fiends remind me of it.
137 209
138 - ### Notes
210 + **Flaw:** Judges outsiders harshly. Most don't last.
139 211
140 - ```
212 + ---
141 213
142 - ```
214 + | Session | XP | Gold |
215 + |:-------:|:--:|:----:|
216 + | | | |
217 + | | | |
218 + | | | |

travisshears's Avatar travisshears hat die Gist bearbeitet 20 hours ago. Zu Änderung gehen

2 files changed, 270 insertions

ember-sheet.md(Datei erstellt)

@@ -0,0 +1,142 @@
1 + # EMBER — Flamekin Monster Slayer Ranger 1
2 +
3 + > *Old flamekin hunter. Witcher type. Speaks in fragments. His javelins never miss.*
4 +
5 + ---
6 +
7 + ## STAT BLOCK
8 +
9 + | STR | DEX | CON | INT | WIS | CHA |
10 + |:---:|:---:|:---:|:---:|:---:|:---:|
11 + | 14+2 | 15+2 | 13+1 | 8-1 | 14+2 | 10+0 |
12 +
13 + | HP | AC | Init | Speed | HD | Prof |
14 + |:--:|:--:|:----:|:-----:|:--:|:----:|
15 + | 11 | 14 | +2 | 30 ft | 1d10 | +2 |
16 +
17 + **Fire Resistance** · **Darkvision 60 ft**
18 +
19 + ---
20 +
21 + ## SKILLS & SAVES
22 +
23 + | Save | Mod |
24 + |------|:---:|
25 + | STR | +4 |
26 + | DEX | +2 |
27 + | CON | +1 |
28 + | INT | -1 |
29 + | WIS | **+4** |
30 + | CHA | +0 |
31 +
32 + | Skill | Mod | Source |
33 + |-------|:---:|--------|
34 + | **Perception** | **+6** | Expertise (Deft Explorer) |
35 + | Athletics | +4 | Outlander |
36 + | Stealth | +4 | Ranger |
37 + | Animal Handling | +4 | Ranger |
38 + | Insight | +4 | Outlander |
39 + | Survival | +4 | Outlander |
40 + | Nature | +1 | Ranger |
41 + | Acrobatics | +2 | — |
42 + | Investigation | -1 | — |
43 +
44 + ---
45 +
46 + ## COMBAT
47 +
48 + | Weapon | Atk | Dmg | Range | Notes |
49 + |--------|:---:|:---:|:-----:|-------|
50 + | **Javelin** (thrown) | **+6** | 1d6+2 | 30/120 | Sharpshooter: no long-range penalty |
51 + | **Javelin** (melee) | +4 | 1d6+2 | — | Versatile 1d8+2 |
52 + | **Javelin of Lightning** | +6 | 1d6+2 | 30/120 | 1/day: **lightning bolt** (DC 13 DEX, 4d6) |
53 + | Dagger | +4 | 1d4+2 | 20/60 | Thrown or melee |
54 +
55 + **Archery Fighting Style** — +2 to hit with ranged attacks (javelins count)
56 +
57 + **Sharpshooter Feat** — Ignore half/three-quarters cover · No long-range penalty (javelins always full range)
58 +
59 + ---
60 +
61 + ## FEATURES
62 +
63 + ### Racial (Flamekin — Custom Lineage)
64 + - Fire Resistance · Darkvision 60 ft · Languages: Common, Primordial, Ignan
65 +
66 + ### Ranger
67 + - **Deft Explorer:** Expertise in Perception · Know Primordial & Ignan · Adv on tracking elementals & fiends
68 + - **Fighting Style:** Archery (+2 ranged attacks)
69 +
70 + ### Outlander
71 + - **Feature — Wanderer:** Perfect map/terrain recall · Find food/water for 6/day
72 + - **Bone flute** (tool prof)
73 +
74 + ### Monster Slayer (at level 3)
75 + - Hunter's Sense · Slayer's Prey · Extra known spell
76 +
77 + ---
78 +
79 + ## MAGIC ITEMS
80 +
81 + | Item | Rarity | Attune | Effect |
82 + |------|:------:|:------:|--------|
83 + | **Brazier of Commanding Fire Elementals** | ★ Rare | Yes | 1/day: summon CR 5 fire elemental for 1 hr. 5 charges for Conjure/Control Elemental spells. Also a passive campfire/lantern. |
84 + | **Javelin of Lightning** | ◆ Uncommon | No | +1 javelin base. 1/day: command word → turn into lightning bolt (line 5×120 ft, DC 13 DEX, 4d6). |
85 + | **Eversmoking Bottle** | ◆ Uncommon | No | Action: open → 60 ft smoke cloud. Blocks vision. Lasts 10 min (can close early). |
86 +
87 + ---
88 +
89 + ## INVENTORY
90 +
91 + - [ ] Leather armor (AC 11 + DEX)
92 + - [ ] 5 javelins (bone-tipped, obsidian)
93 + - [ ] Javelin of Lightning
94 + - [ ] Brazier of Commanding Fire Elementals
95 + - [ ] Eversmoking Bottle
96 + - [ ] 2 daggers
97 + - [ ] Bone flute
98 + - [ ] Hunting trap
99 + - [ ] Obsidian flask (waterskin)
100 + - [ ] Whetstone, flint & steel
101 + - [ ] Pouch: 15 gp (obsidian chips, brass disks)
102 +
103 + ---
104 +
105 + ## CHARACTER NOTES
106 +
107 + **Appearance:** Craggy obsidian-grey skin, glowing amber cracks along jaw and hands. Eyes molten orange. Short smoky hair, no beard. Patched leather hunting coat over faded tunic.
108 +
109 + **Voice:** Low, gravelly, measured. One-syllable words.
110 +
111 + **Vibe:** Taciturn tracker. "Track the beast, kill the beast, move on."
112 +
113 + **Ideal:** The fire plane is my home. I keep it clean.
114 +
115 + **Bond:** Made a promise to an old friend. The fiends remind me of it.
116 +
117 + **Flaw:** Judgements outsiders harshly. Most don't last.
118 +
119 + ---
120 +
121 + ### SPEND GOLD / TRACK (Session)
122 +
123 + | Item | GP |
124 + |------|:--:|
125 + | | |
126 + | | |
127 + | | |
128 + | **Total spent** | |
129 +
130 + ### XP / LEVEL TRACK
131 +
132 + | XP | Next Level |
133 + |:--:|:----------:|
134 + | 0 | 300 |
135 +
136 + ---
137 +
138 + ### Notes
139 +
140 + ```
141 +
142 + ```

ember.md(Datei erstellt)

@@ -0,0 +1,128 @@
1 + # Ember — Flamekin Monster Slayer Ranger (1)
2 +
3 + ---
4 +
5 + ## Vibe
6 +
7 + An old flamekin in a dusty leather hunting booth on the edge of a fire-plane settlement. His face is cracked obsidian, his hands scarred by a thousand hunts. He doesn't say much. He watches. His javelins rest point-down in a quiver made from a magma lizard's hide. When he speaks, it's about tracks, trails, and which fiends are passing through the neighborhood.
8 +
9 + ---
10 +
11 + ## Quick Reference (Level 1)
12 +
13 + | Stat | Score | Mod |
14 + |------|-------|-----|
15 + | STR | 14 | +2 |
16 + | DEX | 15 | +2 |
17 + | CON | 13 | +1 |
18 + | INT | 8 | -1 |
19 + | WIS | 14 | +2 |
20 + | CHA | 10 | +0 |
21 +
22 + - **HP:** 11 (1d10+1)
23 + - **AC:** 14 (Leather + DEX)
24 + - **Initiative:** +2
25 + - **Speed:** 30 ft
26 + - **HD:** 1d10
27 + - **Proficiency Bonus:** +2
28 +
29 + ### Skills
30 +
31 + | Skill | Mod | Source |
32 + |-------|-----|--------|
33 + | Acrobatics (DEX) | +2 | — |
34 + | Animal Handling (WIS) | +4 | Ranger |
35 + | Athletics (STR) | +4 | Outlander |
36 + | Insight (WIS) | +4 | Outlander |
37 + | Investigation (INT) | -1 | — |
38 + | Perception (WIS) | +6 | Ranger (expertise via Deft Explorer) |
39 + | Stealth (DEX) | +4 | Ranger |
40 + | Survival (WIS) | +4 | Outlander |
41 + | Nature (INT) | +1 | Ranger |
42 +
43 + ### Saves
44 + - **STR** +4 | **DEX** +2 | **CON** +1 | **INT** -1 | **WIS** +4 | **CHA** +0
45 +
46 + ### Combat
47 +
48 + - **Javelin (thrown/melee):** +4 to hit, 1d6+2 piercing (range 30/120) — or 1d8+2 thrown one-handed
49 + - **Javelin of Lightning:** Same as javelin, plus 1/day: speak command word, throw, turn into a lightning bolt — each creature in a 5×120 ft line: DC 13 DEX save or 4d6 lightning, half on success
50 + - **Dagger:** +4 to hit, 1d4+2 piercing (range 20/60)
51 + - **Unarmed:** +4 to hit, 1+2 bludgeoning
52 +
53 + ### Features
54 +
55 + **Custom Lineage (Flamekin)**
56 + - **Size:** Medium
57 + - **Darkvision:** 60 ft
58 + - **Fire Resistance**
59 + - **Skill:** Perception
60 + - **Feat:** **Sharpshooter** (works with thrown javelins — ignore half/three-quarters cover, no long-range penalty for javelins)
61 +
62 + **Ranger (2024 PHB)**
63 + - **Fighting Style:** Archery (+2 to attack with ranged weapons — applies to thrown javelins)
64 + - **Deft Explorer:** Expertise in Perception, know Canta (Primordial) and Ignan, advantage on tracking elementals and fiends
65 + - **Monster Slayer (at 3):** Hunter's Sense, Slayer's Prey
66 +
67 + **Outlander**
68 + - Proficiency: Athletics, Survival
69 + - Tool: Musical Instrument (bone flute)
70 + - Feature: **Wanderer** — Excellent memory for maps and geography; can always recall general layout of terrain, settlements, and other features; can find food and fresh water for up to six creatures per day
71 +
72 + **Languages:** Common, Primordial, Ignan
73 +
74 + ---
75 +
76 + ## Background: The Ember-Warden
77 +
78 + Ember has been a monster slayer in the fire plane for over two centuries. His specialty: fiends — devils and demons who leak through planar boundaries into the City of Brass and the Sea of Fire. He runs a hunting booth on the obsidian flats: a bone-and-leather lean-to where adventurers and merchants hire him to clear paths, identify tracks, and put down things that shouldn't be here.
79 +
80 + He's grumpy, efficient, and has seen more young adventurers die in his home plane than he cares to count. The party is just another group of stranded souls — but they seem competent, and he's got a soft spot for people who respect his home.
81 +
82 + **Personality:** "Track the beast, kill the beast, move on. There's always another." Gruff, patient with work, no patience for fools. Speaks in fragments and observations.
83 +
84 + **Ideal:** "The fire plane is my home. I keep it clean of things that don't belong."
85 +
86 + **Bond:** "I made a promise to an old friend I won't speak of. The fiends remind me of that promise."
87 +
88 + **Flaw:** "I judge outsiders too harshly. Most of them don't last, so I assume none will."
89 +
90 + ---
91 +
92 + ## Inventory
93 +
94 + ### Carried
95 + - Leather armor (AC 11 + DEX)
96 + - 5 javelins (bone-tipped, obsidian-sharp)
97 + - **Javelin of Lightning** (uncommon, +1 javelin base, 1/day lightning bolt)
98 + - **Eversmoking Bottle** (uncommon — action to open: 60 ft radius smoke, blocks vision, lasts 10 minutes; can be closed early. No attunement.)
99 + - **Brazier of Commanding Fire Elementals** (rare — attuned. Requires fire-aligned creature. 1/day: action to summon a fire elemental for 1 hour, obeys. Also carries 5 charges of Control/Conjure Elemental spells. +1 fire damage to ranged attacks while attuned? DM says no, but use the brazier as a campfire/lantern passively.)
100 + - 2 daggers
101 + - Bone flute (Outlander tool)
102 + - Hunting trap
103 + - Waterskin (fire-plane equivalent: insulated obsidian flask)
104 + - Whetstone, flint & steel
105 + - Pouch: 15 gp (fire-plane trade: obsidian chips, brass disks)
106 +
107 + ### Personality Details
108 +
109 + **Appearance:** Craggy obsidian-grey skin with glowing amber cracks along his jaw and hands. Eyes are molten orange. Short-cropped smoky hair, no beard. Wears a patched leather hunting coat over a faded tunic. His weapons are old but meticulously maintained.
110 +
111 + **Voice:** Low, gravelly, measured. Like a fire that's been burning low for a long time. Uses one-syllable words where possible.
112 +
113 + ---
114 +
115 + ## Leveling Path (suggestion)
116 +
117 + | Level | Choice |
118 + |-------|--------|
119 + | 2 | Spellcasting (pick: Hunter's Mark, Absorb Elements, Cure Wounds, Zephyr Strike, Ensnaring Strike) |
120 + | 3 | **Monster Slayer** — Hunter's Sense, Slayer's Prey, +1 spell known |
121 + | 4 | ASI: DEX 17+1 = 18 (or War Caster for concentration) |
122 + | 5 | Extra Attack, 2nd level spells |
123 +
124 + ### Notes for you
125 + - **Sharpshooter + Archery fighting style** = javelins at full range with no cover penalty and +2 to hit. At level 5, two javelins/round. With Hunter's Mark + Slayer's Prey, you can stack damage quickly.
126 + - **Brazier** lets you summon a CR 5 fire elemental once/day — excellent ally for the fire plane itself.
127 + - **Eversmoking Bottle** gives you cover to reposition, hide, or disengage. Pairs well with ranged focus.
128 + - **Javelin of Lightning** gives you an AoE option before Extra Attack comes online.
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